include('shared.lua')

local Laser = Material( "cable/redlaser" ) 
function ENT:Draw() 
 	self.Entity:DrawModel()  
 	 
 	local startvector = self.Entity:GetPos()
 	local endvector = self.Entity:GetPos() + self.Entity:GetForward( ) * 50
 	 
 	render.SetMaterial( Laser ) 
 	render.DrawBeam( startvector, endvector, 5, 0, 0, Color( 255, 255, 255, 255 ) )  
   
end  